lightjiao's repos on GitHub
C# 5 人关注
Entitas.Generic Simple API and work perfectly with entitas visual debugging
C# 1 人关注
A-Star 用Unity展示可视化的A*算法
C++ 1 人关注
LeetCode A leetcode a day, make algorithm great.
0 人关注
3d-game-shaders-for-beginners A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
ShaderLab 0 人关注
April 四月是谁的谎言
0 人关注
AsyncWorkerCollection 高性能的多线程异步工具库。A collection of tools that support asynchronous methods and support high-performance multithreading.
0 人关注
BiliBiliTool .Net 5 编写的B站(哔哩哔哩)任务工具,通过GitHub Actions实现每日线上自动运行任务:每日自动登录、观看、分享、投币视频,获取每日任务的满额经验,轻松升级Level 6,实现自动领取大会员权益、月底自动为自己充电等功能。
0 人关注
fabric-fabrik-fullbody-ik Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)
0 人关注
FastScriptReload Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
0 人关注
mini3d 3D Software Renderer in 700 Lines !!
0 人关注
NetFabric.Hyperlinq High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.
0 人关注
TeachYourselfCS-CN TeachYourselfCS 的中文翻译 | A Chinese translation of TeachYourselfCS
0 人关注
TrueSyncExample 这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。
0 人关注
UnityCircles Unity "Debug" class extension used to draw circles and spheres
0 人关注
UnityInspectorButton Add buttons to your inspector in Unity super easily with this simple attribute
0 人关注
UnityLockstep Modern Lockstep with clientside prediction and rollback
0 人关注
UnityScriptHotReload HotReload Unity C# script without exit play mode and keep the running context unchanged