
[ 07-24 19:42:00.985 17287:17322 E/AHardwareBuffer ] GraphicBuffer(w=1, h=1, lc=1) failed (Out of memory), handle=0x0 [ 07-24 19:42:00.95 17287:17322 W/OpenGLRenderer ] Failed to allocate scratch buffer, error=-12 [ 07-24 19:42:00.985 17287:17322 E/OpenGLRenderer ] dequeueBuffer failed: Function not implemented (-38) [ 07-24 19:42:00.985 17287:17322 E/OpenGLRenderer ] VulkanSurface::dequeueNativeBuffer called with an invalid surface! [ 07-24 19:42:00.988 17287:17322 E/Parcel ] fcntl(F_DUPFD_CLOEXEC) failed in Parcel::read, i is 1, fds[i] is -1, fd_count is 2, error: Too many open files [ 07-24 19:42:00.988 17287:17322 E/Surface ] dequeueBuffer: IGraphicBufferProducer::requestBuffer failed: -22 [ 07-24 19:42:00.989 17287:17322 W/OpenGLRenderer ] dequeueBuffer failed, error = -22; switching to fallback [ 07-24 19:42:00.989 17287:17322 E/qdgralloc ] importBuffer: Unable to clone handle [ 07-24 19:42:00.989 17287:17322 E/GraphicBufferAllocator ] Failed to allocate (1 x 1) layerCount 1 format 1 usage 10000b00: 5 [ 07-24 19:42:00.996 17287:17322 D/GraphicBufferAllocator ] GraphicBufferAllocator buffers: 0x98589a90: unknown | 720 ( 768) x 1280 | 1 | 7FA30C06 | 0x20002900 | SurfaceTexture-1-17287-24 0x98787190: unknown | 720 ( 768) x 1280 | 1 | 7FA30C06 | 0x20002900 | SurfaceTexture-1-17287-24 0x9878ec90: 9766.00 KiB | 1156 (1216) x 2056 | 1 | 2 | 0x10000100 | SurfaceTexture-0-17287-132 0x98791d10: 9766.00 KiB | 1156 (1216) x 2056 | 1 | 2 | 0x10000100 | SurfaceTexture-0-17287-131 0x98796290: unknown | 720 ( 768) x 1280 | 1 | 7FA30C06 | 0x20002900 | SurfaceTexture-1-17287-24 0x99825110: unknown | 720 ( 768) x 1280 | 1 | 7FA30C06 | 0x20002900 | SurfaceTexture-1-17287-24 0x99831290: unknown | 720 ( 768) x 1280 | 1 | 7FA30C06 | 0x20002900 | SurfaceTexture-1-17287-24 0x99832d90: unknown | 720 ( 768) x 1280 | 1 | 7FA30C06 | 0x20002900 | SurfaceTexture-1-17287-24 0x9983ab10: unknown | 720 ( 768) x 1280 | 1 | 7FA30C06 | 0x20002900 | SurfaceTexture-1-17287-24 0xa3730610: unknown | 720 ( 768) x 1280 | 1 | 1 superhxl 2021-07-25 04:46:47 +08:00 via Android 技术不懂,个人感觉是 11 的问题! 1+8,氧系统,升级系统后经常卡死,升级最新版本也无济于事!最近开始重新拾起 brevent,限制后台才好很多! |
2 h3n6Qx2UB9a4g477 2021-07-25 06:57:23 +08:00 skiavk 的 Bug,时间长了会导致媒体密集型的 fd 泄漏,可以尝试修改 build.prop 的 debug.hwui.renderer 的值为 skiagl |
3 h3n6Qx2UB9a4g477 2021-07-25 07:08:00 +08:00 *媒体密集型的应用 *使用 Vulkan 后端进行 Skia UI 渲染会导致泄漏 |
4 rb6221 2021-07-25 16:28:59 +08:00 你这截图也看不出啥来 有这空不如 APP 里直接反馈给开发人员 说不定下个版本就修复了 |
5 jjpprrrr 2021-07-25 21:39:04 +08:00 Skia vulkan 的问题,去 build.prop 里把 debug.hwui.renderer 那一条删掉 |